Procedural generation

Results: 165



#Item
31Puzzles / Puzzle video games / Gaming / Leisure / Mind / Puzzle / Games / T puzzle / Procedural generation / Mechanical puzzle / Stave Puzzles

Smart Terrain Causality Chains for Adventure-Game Puzzle Generation Isaac Dart and Mark J. Nelson Abstract—Adventure videogames have the player assume the role of protagonist in an interactive story, which is primarily

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Source URL: www.kmjn.org

Language: English - Date: 2016-06-17 09:59:02
32Genetic algorithms / Evolution / Biology / Cybernetics / Applied mathematics / Mathematical optimization / Nature / Evolutionary algorithm / Search algorithm / Procedural generation / Chromosome / Fitness

Search-based Procedural Content Generation Julian Togelius1 , Georgios N. Yannakakis1 , Kenneth O. Stanley2 , Cameron Browne3 1 2

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Source URL: www.itu.dk

Language: English - Date: 2010-01-16 02:48:29
33

Mobile adaptive procedural content generation Ricardo Lopes Ken Hilf Luke Jayapalan

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Source URL: www.fdg2013.org

Language: English - Date: 2013-07-26 11:46:55
    34Software engineering / Computer programming / Functional languages / Software testing / Functional programming / QuickCheck / Random testing / Literate programming / Procedural programming languages / Monad / Test data generation / Haskell

    QuickCheck: A Lightweight Tool for Random Testing of Haskell Programs Koen Claessen John Hughes

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    Source URL: www.eecs.northwestern.edu

    Language: English - Date: 2009-10-12 13:45:57
    35

    Procedural Terrain Generation for Medical Rehabilitation Michael Andereck Alan Price Roger Crawfis

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    Source URL: www.fdg2013.org

    Language: English - Date: 2013-07-26 11:46:55
      36

      1 Search-based Procedural Content Generation: A Taxonomy and Survey Julian Togelius, Georgios N. Yannakakis, Kenneth O. Stanley, Cameron Browne

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      Source URL: www.itu.dk

      Language: English - Date: 2011-05-22 14:12:44
        37Computing / ACT-R / Cognitive architecture / Chunk / Graphics file formats / Computer file formats / AmigaOS / MorphOS

        Procedural Level Generation Using Occupancy-Regulated Extension Peter Mawhorter, Michael Mateas Abstract— Existing approaches to procedural level generation in 2D platformer games are, with some notable exceptions, pro

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        Source URL: game.itu.dk

        Language: English - Date: 2010-08-10 12:41:00
        38Software / Classes of computers / Gaming / Role-playing video games / ZX Spectrum games / Dungeon! / Rogue / Procedural generation / Main Character

        Procedural Personas as Critics for Dungeon Generation Antonios Liapis1 , Christoffer Holmg˚ard2 , Georgios N. Yannakakis1,2 , and Julian Togelius2 1 Institute of Digital Games, University of Malta, Msida, Malta

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        Source URL: antoniosliapis.com

        Language: English - Date: 2015-02-22 06:41:40
        39

        Towards Procedural Strategy Game Generation: Evolving Complementary Unit Types Tobias Mahlmann, Julian Togelius, Georgios N. Yannakakis IT University of Copenhagen, Rued Langaards Vej 7, 2300 Copenhagen, Denmark {tmah, j

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        Source URL: www.lighti.de

        Language: English - Date: 2011-05-01 14:28:00
          40Game theory / Game design / Arts / Cognitive psychology / Computational creativity / Procedural generation / Metagaming / Nomic / Game engine / Game mechanics / Playtest / Standard

          Variations Forever: Flexibly Generating Rulesets from a Sculptable Design Space of Mini-Games Adam M. Smith and Michael Mateas  Abstract—Variations Forever is a novel game in which the player explores a vast design

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          Source URL: game.itu.dk

          Language: English - Date: 2010-08-10 12:41:00
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